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Overkill 3 wiki
Overkill 3 wiki










overkill 3 wiki overkill 3 wiki

Destroying the rock blocking the exit to the Lower Arena will allow V1 to leave the arena.During the first Swordsmachine encounter it is possible to kill it (adding +1 to your kill count.) Despite already killing Swordsmachine, in its second encounter it will spawn with full health.Because the rock blocking the Shotgun Gauntlet used to be destructible using the Piercer Revolver, it was possible to skip the Lower Arena, and the Core Eject Shotgun altogether (Though the Tower skip can also allow V1 to skip the Shotgun).The four Cerberus in the Lower Arena are the only destructible ones in the game (Not including the hostile ones).This allows you to get to the boss door quickly and with minimal risk. By pressing Slam and Wall Jumping at the same time, you gain immense vertical height by jumping the moment you land. The best way to do this is using a Piercer Revolver’s charge shot, breaking the glass with almost no risk of killing anything. If V1 can manage to ascend high enough, they will be able to skip otherwise unskippable areas and kill only Swordsmachine. The starting room is connected to the room just before the second Swordsmachine encounter via a glass floor. (Soul Orb) In the room just before the hallway leading to the second Swordsmachine encounter, behind a cracked wall. The final encounter against Swordsmachine defeating their first form in the previous arena will make them appear in their second form in this one. The route to the upper floor of the Tower, after clearing away the rock preventing V1 from progressing further.Ī large room with two deadly fans on either end and a grinding pit behind a glass wall.

overkill 3 wiki

The first room to introduce Schisms a single Schism spawns, then two more after the first is killed.Ī square arena with one Cerberus in each corner after V1 enters, Swordsmachine drops down from the ceiling, and a large rock seals V1 in the arena.Īfter defeating Swordsmachine's first phase, they will teleport away, and V1 can pick up the Core Eject Shotgun. The Tower is a vertical shaft spanning the vertical height of the mission the lower floor is the first room V1 enters, and the upper floor is the last before the final boss room the rooms are separated by a glass barrier.












Overkill 3 wiki