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Company of heroes 2 star wars mod
Company of heroes 2 star wars mod












company of heroes 2 star wars mod

Judging by the 'mixed' state of the release version of the game, I think the time spent on modding support would have been better spent on the game itself.

company of heroes 2 star wars mod

My other worry is that because this game is also due a console release, the intent will be to maintain a degree of uniformity between platforms, which means a reduced focus (if 'reduced focus' means anything when compared to CoH2) on the modding community for PC, as such a community won't exist on consoles. This means that total conversion mods, or even just adding new factions or battlegroups, will not be possible in CoH3 unless the mod tool system is entirely re-designed, which of course it won't be. My understanding is that the developers were forewarned (months/a year ago) about the limitations of the modular system used by CoH2 - and now CoH3 - because it was such an unnecessarily restrictive system back then, and it forbade any kind of frontend modding that was previously possible in CoH1. The assumption must be that modding capability is heavily limited so as to avoid impacting the sales of potential future DLC which could otherwise be created by the community for free. I do not understand why there isn't a tech tree or any kind of in-game database. The mod tools as they exist now are essentially useless outside of obtaining unit stats - which I suppose is useful, but mostly because the game lacks any kind of documentation or in-game tech tree that would otherwise provide some of this information in more ergonomic form. It would have been more honest simply to announce months ago that the game would not ship with mod tools or support modding outside of map creation and new game modes (using SCAR).














Company of heroes 2 star wars mod